Following a previous announcement of an impending closed beta for the revamped APB: Reloaded, officials behind the game have officially opened registration for beta testers and confirmed the beta period will occur in the beginning of February.
APB: Reloaded is a refurbished version of the faction vs. faction massive multiplayer online computer game APB: All Points Bulletin, which released in mid-2010 to poor reviews and player reception that led to the subsequent shutdown of the games’ servers only three months after its debut.
In an official announcement on the APB: Reloaded blog on Sunday Bjorn Book-Larson, Chief Technology Officer and Chief Operating Officer at K2 Network, gave out instructions to how players could register for the beta and confirmed a few facts about interest in the game and beta.
“So far we have received about 20,000 emails that have registered their interest in the game…” writes Larson. “Our goal is to have a closed beta with approximately 6,000 – 8,000 fully registered and confirmed players, which roughly means we’d expect to see 800 players online at peak times during the closed beta, which would be sufficient to test all the various system components.”
Larson also confirmed that while the closed beta is set to occur sometime in the first two weeks of February, there are plans to host an open beta for APB: Reloaded in the future as well.
For gamers to register for the closed beta, they must first submit his or her e-mail address to the main APB: Reloaded page. Then gamers must create a GamersFirst account on the GamersFirst website. After that, players will be contacted by the game developers in order to see if they qualify for the beta testing in regards to technical aspects, gaming habits, etc.
Larson also confirmed that the finished product of APB: Reloaded will allow for users to reclaim older character data from the original run on APB: All Points Bulletin before the shutdown, but no progression data.
The CTO also commented that any money spent on APB: All Points Bulletin (subscription fees, item purchases, etc.) would not be able to be carried over to APB: Reloaded due to the lack of data records from the previous developers at Realtime Worlds.